Start from the kit
The kit is live. Two ways in, pick whichever fits you, then open the full guide below for the click-by-click setup.
Build a game that plays while you're away.

Every entry has to be built with the Idle Jam Kit.
The kit is live now in run.studio and the rundot CLI. Start from it (anything built without it won’t count), then publish to public before June 15 at noon PT. We score average daily plays from your publish date, so publishing earlier or later doesn’t change your standing; just ship the moment it’s fun.
Build from the Idle Jam Kit, publish to RUN before submissions close, and you're in. No submission form.
The kit is live. Two ways in, pick whichever fits you, then open the full guide below for the click-by-click setup.
You have 10 days. Solo or team, no team-size cap. Make it cute, crunchy, weird. The only rule: the core loop has to keep running even when nobody's playing.
Test on private, then publish to public before June 15 at noon PT and your game lands on the leaderboard automatically. Plays only count once you’re public. We score average daily plays from your publish date, so ship the moment it’s fun.
RUN's first creator jam is a 10-day sprint for idle games. The Idle Jam Kit drops on June 5. That's your starting line. From there you have ten days to ship a game on RUN whose core loop keeps running even when nobody's looking.
Make it cute, make it crunchy, make it weird. We're judging by the only metric that matters for an idle game: do people come back?
Yes. Idle Hands is a free 10-day game jam on RUN. Anyone can join, build a game, and compete for the $2,500 prize pool.
Idle Hands has a $2,500 prize pool. 1st place: $1,000, 2nd place: $600, 3rd place: $400, 4th – 5th place: $100 each, Voter's Choice: $300.
Build from the Idle Jam Kit, publish to RUN before submissions close, and you're in. No submission form.
Idle Hands runs Jun 5–15. Judging runs through Jun 16.